







Mist Weavers is an action Survivor-like game featuring a unique twist on the genre: Dual-Control gameplay, where the player controls their character while simultaneously commanding a familiar to attack enemies around them.
I lead the team as Game Designer, Producer, and Creative Director, managing the GDD, balancing the gameplay experience, directing the art team toward a cohesive visual identity, designing missions, and managing the project's scope and development.

Into The Design
01 - From Action Roguelike to Survivor-like
02 - From Idea to Implementation
01 - Idiation & Feature Definition




As Lead Game Designer & Producer, I take features from initial ideas through implementation and iteration.
I break down design problems, prototype solutions, communicate requirements across disciplines, and iterate based on testing and feedback.
02 - Prototype Testing & Developer Handoff


03 - Art Direction & Iterations
04 - Implementation
Feature Example - Hunter's Mark Ability
01 - dESIGNING THE hEALTH sYSTEM
Case Studies
02 - Creating meaningful familiar movement
03 - Dashing without a dash
So I REMOVED IT
















