About Me

I specialize in Action Gameplay and Systems Design, with a particular interest in creating mechanics that reinforce a game's fantasy, theme, and narrative.

Over the past several years, I have led multiple development teams as a Lead Game Designer and Producer, taking Projects from Early Concepts through months of development. My work spans systems and gameplay design, feature documentation, prototyping, iteration, and production.

My background in Tech Art and experience with Unity and Unreal Engine help me understand the technical and visual constraints behind design decisions and communicate effectively across disciplines.

Endless hunger to learn and improve, looking for my first industry opportunity as a game desginer.

Mist WeaversMist Weavers

Featured Projects

Game Design

Mist Weavers

Game Designer • producer • Creative Director

Mist Weavers is a 2D Top-Down Action Survivor-Like built around Dual-Control gameplay.

Control your character with WASD while directing a familiar with Mouse Clicks to carve through hordes of enemies.

Night Of The Beasts is a 2D tactical roguelike deck battler, where you Control a pack of monsters as you raid a human village.

Fight, devour, and push deeper into the village while rising Alertness makes Escape increasingly dangerous.

nIGHT oF tHE bEASTS

Game Designer • Tech Artist

DESIGN ITERATIONS CASE STUDIES
Design thinking through iteration and player feedback

DESIGN GAME FANTASY
Design that serves a fantasy in 5 month student project

Tech Art

My technical background isn't intended to make me a specialist in every discipline. It gives me a stronger understanding of the path between design intent and implementation.

Understanding programming, animation, shaders, 3D workflows and visual production allows me to prototype ideas, anticipate technical constraints, communicate more effectively with specialists, and make design decisions with implementation in mind.

Curse Of Plunder

Game Designer • Producer

Curse Of Plunder is a 2D Top-Down Lovecraftian Dungeon-Crawler Extraction game built around crafting, and high-stakes resource management.

Gather materials and loot, craft equipment, and decide how much they are willing to risk before extracting.

DESIGN PROBLEM SOLVING
Solving design problems through core pillars and design thinking